How
to Generate Creature Nodes for OpenRPG
You need a couple of Orcs, plus an evil human cleric who controls the
Orcs. Lets create them using the Monster Database and the NPC Generator.
I wrote two VisualBasic scripts to convert monster or
NPC output into OpenRPG XML files. The scripts required Windows
2000 or Windows XP to function properly.
First, open up the Monster Database & find the Orc entry. You
can use the Find by Name
button to find monsters.
Next, go to the StatBlock tab. Click all the checkboxes.
Then click the Rebuild Block Button.

Highlight all of the text, then hit Ctrl-C. Open a new document
in Crimson
Editor, and hit Ctrl-V in the new document. Save this
new document as Monster.txt,
in the same directory as the mdb_xml.vbs script.

Save the file as monster.txt, and copy the
mdb_xml.vbs file to the same
directory. Run the file from a command prompt. To get a
command prompt, try this sequence: Click the Start Button, choose
the RUN option, then type CMD into
the run box. Click OK, and a command prompt will open.

In the random_adventure folder, I now have a file called Orc.XML, which can be imported into your game tree
in OpenRPG, and used as a character. Makes it easy to keep track
of the different Orcs in the game.
Now we need an evil Cleric. Open up the NPC Generator, and set it
to create a full statblock with NO calculation breakdowns. Click
the Configure
Output button to get the NPC Generator to create a full
statblock.


Feel free to generate up to 30 NPCs at a time. You must type in a
random seed into the box. I just tap a bunch at one time till
there are 6-7 numbers in the box.
After you generate your NPC(s), highlight the entire statblock, and
right-click on the text. Choose the Copy option. Then, hit
Ctrl-V in Crimson
Editor to paste the stat block into a file you can save as NPC.TXT, in
the same directory as the npc_xml.vbs script.


Run the npc_xml.vbs script to convert the npc.txt file into an OpenRPG
creature node, called {npc name}.XML.

And last, but certainly not least, you will need to be able to create
encounter nodes. These OpenRPG Nodes are for you to keep notes on
each encounter on the map. Here are some OpenRPG templates you can use in
OpenRPG to create different encounter nodes. Here is a screenshot
showing a 'node'.

To use a template, you need to extract them to a directory on your
computer. Then, just right-click on the game tree, choose insert
file, and navigate to the node that you want to use. Once you
insert the node, you can double-click the node to open it up and start
filling in the blanks.

